Sokoban upgraded to the 20th century
The controls are a bit clunky and the creature has a lot of drag, but I like to think this is how the creature really is. Loved the progress of challenge and the ending was on point!
Lore question: does the creature have a name?
The creature is unnamed, he's just a tortured soul. I don't understand what drag is, could you explain that in a PM? We're really glad that you enjoyed the level design and the ending <3
Simple and addictive!
Great game! A question: the skull on the spike obstacle reminds me the logo of Locomalito, a spanish game developer. Is it a coincidence or a "cameo"?
One of the best games I've played on NG!
I liked the game, but I have one note about your chose on not use [ARROWS+ZX]. Some keyboards layouts doesn't have WASD in the shape you are used to. The Arrow keys are always there, in almost every layout possible. It's good to give the players a variety of options, even if you "hate" one of these options. You are using HaxeFlixel, which allows the developer to handle input fairly easy. Please think about ARROW-lovers, they deserve to enjoy your game too.
You are right, I know... I am planning to add re-definable controls at the next updated version.
But still, people can play using ArrowKeys and J-K buttons, or a 360 controller.
Yaay, this games is good!
I like the idea very much, the game hooked me. I understand that the clock until the scene rotates is the main challenge, but tetris itself already has the challenge of place the pieces correctly. My tip: try removing the clock and give the player the power to rotate the scene and see if the game becomes more interesting. Congratulations.
The game is hard, but is a lot of fun! Congratulations! Gonna download the Android version.
I love the assets! May I ask you: Are you playing the guitar on the bg music?
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